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	<id>https://wiki.hacksaar.de/index.php?action=history&amp;feed=atom&amp;title=Scalatron</id>
	<title>Scalatron - Versionsgeschichte</title>
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	<updated>2026-04-26T20:41:55Z</updated>
	<subtitle>Versionsgeschichte dieser Seite in Hacksaar Wiki</subtitle>
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		<id>https://wiki.hacksaar.de/index.php?title=Scalatron&amp;diff=185&amp;oldid=prev</id>
		<title>Rob: Die Seite wurde neu angelegt: „scalatron  -world   -finite cell grid   -toroidally wrapped world   -one element per cell   -1 master bot per player, n mini-bot   -bots   -haben energy units,…“</title>
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		<updated>2012-09-05T20:16:25Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „scalatron  -world   -finite cell grid   -toroidally wrapped world   -one element per cell   -1 master bot per player, n mini-bot   -bots   -haben energy units,…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;scalatron&lt;br /&gt;
&lt;br /&gt;
-world&lt;br /&gt;
  -finite cell grid&lt;br /&gt;
  -toroidally wrapped world&lt;br /&gt;
  -one element per cell&lt;br /&gt;
  -1 master bot per player, n mini-bot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-bots&lt;br /&gt;
  -haben energy units, (eu)&lt;br /&gt;
  -in jeder runde (ein game hat zb 5000 runden) wird für jeden robot eine callback fct ausgeführt&lt;br /&gt;
  -parameter sind: inhalte von z.b 15 zellen radius, wobei der bot immer im zentrum ist&lt;br /&gt;
  -custom-states können per set() auf dem gameserver gespeichert werden&lt;br /&gt;
  -master und mini-bot können mini-bots spawnen&lt;br /&gt;
  -mini-bot weiss, wo sein master-bot ist und kann wiederaufgenommen werden, transferiert eu&amp;#039;s&lt;br /&gt;
  -mini-bot kann eu&amp;#039;s in explosion umwandeln, blast radius 2-10 cells, energieverteilung entsprechend&lt;br /&gt;
 &lt;br /&gt;
              masterbot vs  minibot&lt;br /&gt;
  view-rad    15 cells      10 cells&lt;br /&gt;
  spawn cost  -             100 eu&lt;br /&gt;
  eu 2 live   0             1 eu / 4 cycles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-beasts&lt;br /&gt;
  -blau: fluppets&lt;br /&gt;
    -200 eu bonus on collision&lt;br /&gt;
    -slower than bots&lt;br /&gt;
    -number is constant&lt;br /&gt;
    -avoiding strategy&lt;br /&gt;
    -sense bots, sensory distance depends on current EU-level of bot. radius 6-80 cells&lt;br /&gt;
&lt;br /&gt;
  -red: snorgs&lt;br /&gt;
    -150 eu malus on collision&lt;br /&gt;
    -slower than bots&lt;br /&gt;
    -number is constant&lt;br /&gt;
    -hunting strategy&lt;br /&gt;
    -after 7 &amp;quot;bites&amp;quot;, snorgs die&lt;br /&gt;
    -sense bots, sensory distance depends on current EU-level of bot. radius 6-80 cells&lt;br /&gt;
    &lt;br /&gt;
  -green: zugars&lt;br /&gt;
    -100 eu bonus on collision&lt;br /&gt;
    -number is constant&lt;br /&gt;
    -stationary&lt;br /&gt;
&lt;br /&gt;
  -yellowish: toxifera&lt;br /&gt;
    -100 eu malus on collision&lt;br /&gt;
    -stationary&lt;br /&gt;
&lt;br /&gt;
-walls: 10 eu malus and stun for 4 cycles on collision&lt;br /&gt;
&lt;br /&gt;
-collisions: non deterministic for player who collides&lt;br /&gt;
&lt;br /&gt;
-surrounding?&lt;br /&gt;
  -1D array&lt;br /&gt;
  “?” cell whose content is occluded by a wall&lt;br /&gt;
  “_” empty cell&lt;br /&gt;
  “W” wall&lt;br /&gt;
  “M” Bot (=master; yours, always in the center unless seen by a slave)&lt;br /&gt;
  “m” Bot (=master; enemy, not you)&lt;br /&gt;
  “S” Mini-bot (=slave, yours)&lt;br /&gt;
  “s” Mini-bot (=slave; enemy&amp;#039;s, not yours)&lt;br /&gt;
  “P” Zugar (=good plant, food)&lt;br /&gt;
  “p” Toxifera (=bad plant, poisonous)&lt;br /&gt;
  “B” Fluppet (=good beast, food)&lt;br /&gt;
  “b” Snorg (=bad beast, predator)&lt;/div&gt;</summary>
		<author><name>Rob</name></author>
	</entry>
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